Monday, December 6, 2010

Two WIP!

Flag, Flag, Flag!

Shoot it Up!

I will add some information on them at a later time. 

Friday, November 26, 2010

Whats this? A Sequel?

Heres a brief write up of Crush 2. Temporary name is Blitz.

"Blitz

Settings:
Room Size: 320x240

Player:
Circle 16x16

Idea:
Your Boss, Crush has been defeated by an unknown square. Crush is located in the
bizzare world that has no color at all, except for some colored stripes.
You, Blitz, must venture into the unknown and find the way into the bizzare world to save
Crush.

Levels:
30 levels featuring 3 different worlds.
3 Boss battles
5 different kind of enemies.

Story:
Chapter 1
"???: Blitz, we have a mission for you.
Blitz: *sigh* What is it this time?
???: Its crush, he found his target and trapped him in a bizzare world,
but the target overpowered Crush and escaped.
Blitz: And?
???: Cursh is dying.
Blitz: Guess a better head off then.
???: Would be wise."

Enemies:
Noobee ~ Runs round and thats about it.
Orangee ~ Has powers of an orange. Tastes sweet, looks ugly. Tough Skin.
Lemonee ~ Has electrical powers, very weak ones though. Weak. Fast.
Knitee ~ A Blueberry with a sword. Strong. Lots of health.
Jolteree ~ The strongest of the strong. The most powerful lemon you will ever come across.
It can power 5 LED's at once.

Bosses:

Fire Bat ~ A weak fire like bat, can spit fire. Has a decent amount of health,
easily bet when resting.
Icipear ~ A pear with a very cold core. It can freeze you with a lightest touch when in
rage.
Kiwikee ~ The strongest of any enemy you will face in the game. It has a lot of health.
Strong powers. Can regain health when needed. This was the hero you were in
Crush."

Wednesday, November 24, 2010

Mayhem 8BIT Announced!

I'm working on the final version of the Mayhem series. 
This game will be back all the old enemies and even some newer ones. The game will have a couple game modes. 
The game may not exactly be 8BIT, but oh well.
Boss Survival mode, Classic mode and then campaign, which will include only 5 levels.

Friday, November 19, 2010

Climb Review


Climb was Made by Blok Studios. 

Sure, your a square, but that is Bloks style right?
Anyway, the graphics are pretty sweet. (not just because I like retro games) They are simple, but nice, they do the job.
The music was pretty cool to! I liked the 8-BIT style.
The controls were SO easy to get use to, because they were the arrow keys.
Ok, so gameplay. It's just another platform game right? Wrong. There is red hot lava filling the room! This is where the main theme of the game comes in. Heat. There are some pretty annoying things to the game, Fake Blocks. But these fake blocks can help you when trying to beat the level! Madness you say? Well, no, no it's not. Try going to the left on level 1.
This may not have been to much of a review, but I suck at reviewing stuff. (this game does not suck though.)

I recommend you PLAY this game and visit Bloks SITE.

iBoss

Monday, November 15, 2010

iBoss (Coming Soon)

So, I am making a very small mini-bullet-hell game for iRhymeWithRawr's iPod.
I also have plans to make a full toned down version of it, with a few boss battles.

Saturday, November 13, 2010

Game Theme ~ Bouncy Fire

So, yeah. Ill be making game around that theme which should be done by Saturday.